public class ChannelMixer extends IMOperation
Modifier and Type | Field and Description |
---|---|
static ChannelMixer |
AGFA_200X
This channel-mixer simulates an agfa-200x film.
|
static ChannelMixer |
AGFAPAN_100
This channel-mixer simulates an agfapan-100 film.
|
static ChannelMixer |
AGFAPAN_25
This channel-mixer simulates an agfapan-25 film.
|
static ChannelMixer |
AGFAPAN_400
This channel-mixer simulates an agfapan-400 film.
|
static ChannelMixer |
BLUE_CHANNEL
This channel-mixer extracts the blue-channel.
|
static ChannelMixer |
GREEN
This channel-mixer simulates a green-filter.
|
static ChannelMixer |
GREEN_CHANNEL
This channel-mixer extracts the green-channel.
|
static ChannelMixer |
ILFORD_DELTA100
This channel-mixer simulates an Ilford Delta400 film.
|
static ChannelMixer |
ILFORD_DELTA400
This channel-mixer simulates a film.
|
static ChannelMixer |
ILFORD_DELTA400_PRO
This channel-mixer simulates an Ilford Delta400-Pro film.
|
static ChannelMixer |
ILFORD_FP4
This channel-mixer simulates an Ilford FP4 film.
|
static ChannelMixer |
ILFORD_HP5
This channel-mixer simulates an Ilford HP5 film.
|
static ChannelMixer |
ILFORD_PANF
This channel-mixer simulates an Ilford PANF film.
|
static ChannelMixer |
ILFORD_SFX
This channel-mixer simulates an Ilford SFX film.
|
static ChannelMixer |
ILFORD_XP2
This channel-mixer simulates an Ilford XP2 film.
|
static ChannelMixer |
INFRARED
This channel-mixer simulates an infrared film.
|
static ChannelMixer |
KODAK_TMAX100
This channel-mixer simulates a Kodak TMAX 100 film.
|
static ChannelMixer |
KODAK_TMAX400
This channel-mixer simulates a Kodak TMAX 400 film.
|
static ChannelMixer |
KODAK_TRIX
This channel-mixer simulates a Kodak Tri-X film.
|
static ChannelMixer |
ORANGE
This channel-mixer simulates an orange-filter.
|
static ChannelMixer |
RED
This channel-mixer simulates a red-filter.
|
static ChannelMixer |
RED_CHANNEL
This channel-mixer extracts the red-channel.
|
static ChannelMixer |
YELLOW
This channel-mixer simulates a yellow-filter.
|
IMG_PLACEHOLDER
Constructor and Description |
---|
ChannelMixer(double red,
double green,
double blue)
Constructor.
|
addSubOperation, appendHorizontally, appendVertically, closeOperation, openOperation
adaptiveBlur, adaptiveBlur, adaptiveBlur, adaptiveResize, adaptiveResize, adaptiveResize, adaptiveResize, adaptiveSharpen, adaptiveSharpen, adaptiveSharpen, adjoin, affine, affine, affine, affine, affine, affine, affine, alpha, alpha, annotate, annotate, annotate, annotate, annotate, annotate, antialias, append, attenuate, attenuate, authenticate, authenticate, autoOrient, average, backdrop, backdrop, background, background, bench, bench, bias, bias, bias, blackPointCompensation, blackThreshold, blackThreshold, blackThreshold, blend, blend, blend, bluePrimary, bluePrimary, bluePrimary, blur, blur, blur, border, border, bordercolor, bordercolor, borderwidth, borderwidth, borderwidth, borderwidth, borderwidth, cache, cache, caption, caption, channel, channel, charcoal, charcoal, chop, chop, chop, chop, chop, chop, clip, clipMask, clipPath, clipPath, clone, clone, clone, clone, clone, clut, coalesce, colorize, colorize, colorize, colorize, colormap, colormap, colors, colors, colorspace, colorspace, combine, comment, comment, compose, compose, composite, compress, compress, contrast, contrastStretch, contrastStretch, contrastStretch, contrastStretch, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, convolve, crop, crop, crop, crop, crop, crop, cycle, cycle, debug, debug, decipher, decipher, deconstruct, define, define, delay, delay, delay, delay, delete, delete, delete, delete, delete, density, density, density, depth, depth, descend, deskew, deskew, despeckle, displace, displace, displace, display, display, display, display, dispose, dispose, dissolve, dissolve, distort, distort, distort, dither, dither, draw, draw, edge, edge, emboss, emboss, encipher, encipher, encoding, encoding, endian, endian, enhance, equalize, evaluate, evaluate, evaluate, extent, extent, extent, extent, extent, extract, extract, extract, extract, extract, fill, fill, filter, filter, flatten, flip, floodfill, floodfill, floodfill, floodfill, flop, font, font, foreground, foreground, format, format, frame, frame, frame, frame, frame, fuzz, fuzz, fuzz, fx, fx, gamma, gamma, gaussianBlur, gaussianBlur, gaussianBlur, geometry, geometry, geometry, geometry, geometry, gravity, gravity, greenPrimary, greenPrimary, greenPrimary, help, highlightColor, highlightColor, iconGeometry, iconGeometry, iconGeometry, iconGeometry, iconGeometry, iconic, identify, immutable, implode, implode, insert, insert, intent, intent, interlace, interlace, interpolate, interpolate, interwordSpacing, interwordSpacing, kerning, kerning, label, label, lat, lat, lat, lat, lat, layers, layers, level, level, level, level, levelColors, levelColors, levelColors, limit, limit, linearStretch, linearStretch, linearStretch, linearStretch, linewidth, liquidRescale, liquidRescale, liquidRescale, liquidRescale, liquidRescale, list, list, log, log, loop, loop, lowlightColor, lowlightColor, magnify, magnify, map, map, mask, mask, mattecolor, mattecolor, median, median, metric, metric, mode, mode, modulate, modulate, modulate, modulate, monitor, monochrome, morph, morph, mosaic, motionBlur, motionBlur, motionBlur, motionBlur, name, negate, noise, noise, normalize, opaque, opaque, orderedDither, orderedDither, orderedDither, orient, orient, p_adjoin, p_antialias, p_append, p_channel, p_clone, p_compress, p_contrast, p_debug, p_define, p_define, p_delete, p_dispose, p_distort, p_distort, p_distort, p_dither, p_endian, p_gamma, p_gamma, p_label, p_level, p_level, p_level, p_level, p_levelColors, p_levelColors, p_levelColors, p_map, p_mask, p_negate, p_noise, p_noise, p_opaque, p_opaque, p_page, p_polaroid, p_profile, p_profile, p_raise, p_raise, p_raise, p_remap, p_render, p_repage, p_shade, p_shade, p_shade, p_sigmoidalContrast, p_sigmoidalContrast, p_sigmoidalContrast, p_swap, p_write, p_write, page, page, page, page, page, page, paint, paint, path, path, pause, pause, ping, pointsize, pointsize, polaroid, polaroid, posterize, posterize, preview, preview, print, print, process, process, profile, profile, quality, quality, quantize, quantize, quiet, radialBlur, radialBlur, raise, raise, raise, randomThreshold, randomThreshold, randomThreshold, randomThreshold, recolor, recolor, redPrimary, redPrimary, redPrimary, regardWarnings, region, region, region, region, region, remap, remap, remote, render, repage, repage, repage, repage, repage, resample, resample, resample, resize, resize, resize, resize, respectParenthesis, reverse, roll, roll, roll, rotate, rotate, rotate, sample, sample, sample, sample, sample, samplingFactor, samplingFactor, samplingFactor, sarseColor, sarseColor, sarseColor, scale, scale, scale, scale, scale, scene, scene, screen, seed, segment, segment, segment, separate, sepiaTone, sepiaTone, set, set, set, shade, shade, shade, shadow, shadow, shadow, shadow, shadow, shadow, sharedMemory, sharpen, sharpen, sharpen, shave, shave, shave, shave, shear, shear, shear, sigmoidalContrast, sigmoidalContrast, sigmoidalContrast, silent, size, size, size, size, sketch, sketch, sketch, sketch, snaps, snaps, solarize, solarize, splice, splice, splice, splice, splice, splice, spread, spread, stegano, stegano, stereo, stereo, stereo, storageType, storageType, strip, stroke, stroke, strokewidth, strokewidth, swap, swap, swap, swirl, swirl, taint, textFont, textFont, texture, texture, threshold, threshold, threshold, threshold, threshold, threshold, thumbnail, thumbnail, thumbnail, thumbnail, tile, tile, tile, tile, tile, tile, tileOffset, tileOffset, tileOffset, tint, tint, title, title, transform, transparent, transparentColor, transparentColor, transpose, transverse, treedepth, treedepth, trim, type, type, undercolor, undercolor, uniqueColors, units, units, unsharp, unsharp, unsharp, unsharp, unsharp, update, update, verbose, version, view, view, vignette, vignette, vignette, vignette, vignette, vignette, virtualPixel, virtualPixel, visual, visual, watermark, watermark, wave, wave, wave, whitePoint, whitePoint, whitePoint, whiteThreshold, whiteThreshold, whiteThreshold, window, windowGroup, write, write
addDynamicOperation, addImage, addImage, addImage, addOperation, addRawArgs, addRawArgs, cloneObject, getCmdArgs, getDynamicOperations, toString
public static final ChannelMixer YELLOW
public static final ChannelMixer ORANGE
public static final ChannelMixer RED
public static final ChannelMixer GREEN
public static final ChannelMixer AGFAPAN_25
public static final ChannelMixer AGFAPAN_100
public static final ChannelMixer AGFAPAN_400
public static final ChannelMixer AGFA_200X
public static final ChannelMixer ILFORD_DELTA100
public static final ChannelMixer ILFORD_DELTA400
public static final ChannelMixer ILFORD_DELTA400_PRO
public static final ChannelMixer ILFORD_PANF
public static final ChannelMixer ILFORD_FP4
public static final ChannelMixer ILFORD_HP5
public static final ChannelMixer ILFORD_SFX
public static final ChannelMixer ILFORD_XP2
public static final ChannelMixer KODAK_TMAX100
public static final ChannelMixer KODAK_TMAX400
public static final ChannelMixer KODAK_TRIX
public static final ChannelMixer INFRARED
public static final ChannelMixer RED_CHANNEL
public static final ChannelMixer GREEN_CHANNEL
public static final ChannelMixer BLUE_CHANNEL